Axiom Disc Golf Eclipse Insanity Distance Driver 9/5/-2/1.5 - Choose Exact Disc
Description
The Axiom Eclipse Insanity distance driver is Axiom's stable-to-understable 9-speed distance driver, molded in Eclipse plastic. It's built for average-power players who want straight distance and power players who want easy flips and turnovers, and it's at its best on straight distance drives, flip-ups, and turnovers. If you're shopping for a dependable Insanity for your bag, this Eclipse run is a great place to start.
Eclipse Glow Plastic
Eclipse is the premium glow plastic, built with the ultra-bright Glow Core 2.0 for visibility day or night. It's highly durable, so your Insanity will have a long, consistent life, and it's a top pick for glow rounds and evening leagues. MVP notes that Eclipse offers an alternate flight compared to its other premium plastics, so it may fly a little differently than the same mold in Neutron or Proton.
The Mold
The Insanity is a 21.1 cm distance driver with an 18.5 mm rim. It is best described as a worn-in MVP Inertia, with a little more high-speed turn and a diminished fade. Its softened profile mimics a more worn-in disc. Average-power throwers get a remarkably straight distance driver, while high-power throwers can execute precise flip and turnover lines with ease.
Stability
The Insanity is stable-to-understable. Understable discs turn away from your throwing arm at speed, making turnovers and hyzer-flips easier and helping lower-power players fly straight. For right-hand backhand (RHBH) throwers, it tends to drift right during the fastest part of its flight, then shows a gentle fade back to the left at the end. Left-hand backhand (LHBH) throwers will see the mirror image, drifting left early and fading right at the end. Forehand flights flip that pattern: right-hand forehand (RHFH) follows the LHBH line and left-hand forehand (LHFH) follows the RHBH line. It suits beginners who need help getting straight flights as well as advanced players who want to shape turnovers.
Flight Numbers
| Rating | Value | What it means |
|---|---|---|
| Speed | 9 | Distance-driver speed that needs good arm speed to fly as rated. |
| Glide | 5 | Lots of glide to help it stay in the air and add distance. |
| Turn | -2 | Noticeable turn to the right (RHBH) at speed, great for turnovers and hyzer-flips. |
| Fade | 1.5 | A moderate, dependable fade at the end of the flight. |
Flight Chart
Other Insanity Discs Available
Looking for a different plastic, stamp, or edition? Here are the other Insanity listings in our shop.
| Product | Plastic | Flight Numbers |
|---|---|---|
| Project Lab Coat Cosmic Neutron Insanity | Cosmic Neutron | 9/5/-2/1.5 |
| Project Lab Coat Fission Insanity | Fission | 9/5/-2.5/1.5 |
| Project Lab Coat Neutron Insanity | Neutron | 9/5/-2/1.5 |
| Classic Plasma Insanity | Plasma | 9/5/-2/1.5 |
| Project Lab Coat Proton Insanity | Proton | 9/5/-2/1.5 |
Discs That Pair Well With the Insanity
- Axiom Neutron Wrath (9/4.5/-0.5/2): A turn-resistant 9-speed for headwinds and controlled distance.
- Axiom Eclipse Virus (9/5/-3.5/1): Axiom's easiest-to-throw understable distance driver.
- Axiom Neutron Fireball (9/3.5/0/3.5): An overstable utility driver for forehands and headwinds.
- Axiom Eclipse Crave (6.5/5/-1/1): Axiom's workhorse fairway driver for straight, controllable drives.
FAQ
Is the Axiom Insanity good for beginners?
Yes. MVP says average-power throwers will find the Insanity remarkably straight, which makes it a great first distance driver.
Is the Axiom Insanity overstable?
No. The Insanity is stable-to-understable, rated 9/5/-2/1.5. Its 2 turn makes it a better fit for turnovers and hyzer-flips than hard fades.
What's the difference between Eclipse and Neutron plastic?
Eclipse is a durable premium glow plastic for night rounds, and it can fly a little differently. Neutron is the opaque flagship blend with the widest color selection.
What disc is similar to the Axiom Insanity?
The MVP Inertia (9/5/-2/2) is the closest match. MVP describes the Insanity as a worn-in Inertia.
How far does the Axiom Insanity fly?
With an average arm, expect roughly 345 feet. Distance depends heavily on your power and form, so stronger throwers will go farther and newer players shorter.
Description
The Axiom Eclipse Insanity distance driver is Axiom's stable-to-understable 9-speed distance driver, molded in Eclipse plastic. It's built for average-power players who want straight distance and power players who want easy flips and turnovers, and it's at its best on straight distance drives, flip-ups, and turnovers. If you're shopping for a dependable Insanity for your bag, this Eclipse run is a great place to start.
Eclipse Glow Plastic
Eclipse is the premium glow plastic, built with the ultra-bright Glow Core 2.0 for visibility day or night. It's highly durable, so your Insanity will have a long, consistent life, and it's a top pick for glow rounds and evening leagues. MVP notes that Eclipse offers an alternate flight compared to its other premium plastics, so it may fly a little differently than the same mold in Neutron or Proton.
The Mold
The Insanity is a 21.1 cm distance driver with an 18.5 mm rim. It is best described as a worn-in MVP Inertia, with a little more high-speed turn and a diminished fade. Its softened profile mimics a more worn-in disc. Average-power throwers get a remarkably straight distance driver, while high-power throwers can execute precise flip and turnover lines with ease.
Stability
The Insanity is stable-to-understable. Understable discs turn away from your throwing arm at speed, making turnovers and hyzer-flips easier and helping lower-power players fly straight. For right-hand backhand (RHBH) throwers, it tends to drift right during the fastest part of its flight, then shows a gentle fade back to the left at the end. Left-hand backhand (LHBH) throwers will see the mirror image, drifting left early and fading right at the end. Forehand flights flip that pattern: right-hand forehand (RHFH) follows the LHBH line and left-hand forehand (LHFH) follows the RHBH line. It suits beginners who need help getting straight flights as well as advanced players who want to shape turnovers.
Flight Numbers
| Rating | Value | What it means |
|---|---|---|
| Speed | 9 | Distance-driver speed that needs good arm speed to fly as rated. |
| Glide | 5 | Lots of glide to help it stay in the air and add distance. |
| Turn | -2 | Noticeable turn to the right (RHBH) at speed, great for turnovers and hyzer-flips. |
| Fade | 1.5 | A moderate, dependable fade at the end of the flight. |
Flight Chart
Other Insanity Discs Available
Looking for a different plastic, stamp, or edition? Here are the other Insanity listings in our shop.
| Product | Plastic | Flight Numbers |
|---|---|---|
| Project Lab Coat Cosmic Neutron Insanity | Cosmic Neutron | 9/5/-2/1.5 |
| Project Lab Coat Fission Insanity | Fission | 9/5/-2.5/1.5 |
| Project Lab Coat Neutron Insanity | Neutron | 9/5/-2/1.5 |
| Classic Plasma Insanity | Plasma | 9/5/-2/1.5 |
| Project Lab Coat Proton Insanity | Proton | 9/5/-2/1.5 |
Discs That Pair Well With the Insanity
- Axiom Neutron Wrath (9/4.5/-0.5/2): A turn-resistant 9-speed for headwinds and controlled distance.
- Axiom Eclipse Virus (9/5/-3.5/1): Axiom's easiest-to-throw understable distance driver.
- Axiom Neutron Fireball (9/3.5/0/3.5): An overstable utility driver for forehands and headwinds.
- Axiom Eclipse Crave (6.5/5/-1/1): Axiom's workhorse fairway driver for straight, controllable drives.
FAQ
Is the Axiom Insanity good for beginners?
Yes. MVP says average-power throwers will find the Insanity remarkably straight, which makes it a great first distance driver.
Is the Axiom Insanity overstable?
No. The Insanity is stable-to-understable, rated 9/5/-2/1.5. Its 2 turn makes it a better fit for turnovers and hyzer-flips than hard fades.
What's the difference between Eclipse and Neutron plastic?
Eclipse is a durable premium glow plastic for night rounds, and it can fly a little differently. Neutron is the opaque flagship blend with the widest color selection.
What disc is similar to the Axiom Insanity?
The MVP Inertia (9/5/-2/2) is the closest match. MVP describes the Insanity as a worn-in Inertia.
How far does the Axiom Insanity fly?
With an average arm, expect roughly 345 feet. Distance depends heavily on your power and form, so stronger throwers will go farther and newer players shorter.